Whenever you hear a pc gaming debate there’s a topic that comes in place is “How much FPS in gaming”. We usually hear debate something like this. 30fps sucks? you’re mad what you’re talking about it’s fine. The eye can’t see more than 30. Yes, it can 60. 60? I’m playing at 240FPS mates. Regardless I wanted to put together some information that matters. And actually, help you out by giving you all the lowdown on the different frame rates. Whether it matters and ultimately just tell you everything I think you need to know.
30 FPS in gaming
The first thing is that 30 fps is nothing wrong with it. It’s what the benchmark standard is for any games. As long as it has a minimum frame rate of 30 frames per second. Everything can be nice and smooth and while it’s not gonna be quite as nice to some people as 60 or higher.
I think a lot of people don’t really mind as long as the frame pacing is good. Which means that 30frames per second are delivered consistently. You can get a nice smooth experience and especially when you’re using a controller.
I don’t have that much of a problem with 30 frames a second. I would rather it was 60 but if you’re playing on consoles they don’t always have the power to do this. And as such 30frames a second can be quite fine for me that’s my personal opinion.
60 FPS in gaming
60 frames a second though is much much better and this is the minimum I would look to play my games. If I was playing them on a PC where I have control over all the settings and of course their hardware.
A lot of people prefer this just because it feels and looks a lot smoother. You don’t have to rely on things like motion blur to sort of disguise, the fact that the frame rate is quite low.
Ultimately it just makes the game more responsive and that’s the main difference really between the two. I don’t care how 30 frames a second looks, I care more about how it feels when I’m playing a game with a keyboard mouse or a controller.
120 or 140 FPS in gaming
These days though a lot of people are reaching for a 120 or 144Hertz monitor. And interestingly these only came in as a result of 3D. Yes! do you remember 3D? that was a thing. However while 3D didn’t really take off, the high frame rate did. And it means that people could play games like MOBAFPS and just anything really at a higher frame rate. And benefit from an even smoother and more responsive game.
In my personal opinion, I don’t notice that much difference visually between 60 and120. I definitely can see it there’s no doubt about that. But to be honest I don’t really care about the difference between the two and how they look.
However, it’s not about that. It’s about the way the game feels. And I think this is where a lot of people go wrong when they’re in the forums typing about how many frames a second the eye can see.
If you have a faster frame rate and then you have good peripherals and a low-level input lag on your monitor. Then you are genuinely going to be able to feel a difference between 60 and 120.
Anything really over a hundred frames a second I find comfortable. And genuinely hand on heart, it does make me a better player or at least that’s what I believe. You are going to need other things as well like a decent set of skills to pay the bills. But honestly, I believe it makes a big difference between 60 and 120.
The new thing that’s coming in though is 240Hertz. And that’s sort of what prompted me this topic. I booted up some counter-strike and I can’t really feel a difference, I can’t see a difference. It’s a lot more expensive and I really do question whether it’s worth it at all to anybody.
Now there will be some people say, in some of the articles or research says that there is a noticeable difference between 120Hz or 144Hz or 240Hz. And I agree that some people may think that, and some people may find and feel an improvement between 120, 144 and 240Hz.
My argument is simply that at the moment it’s so difficult to if you’re paying a lot of money for one of these high-end monitors and they’re going to be TN panels. I don’t see that as worth it unless you’re only into eSports.
Framerate matters a lot, but people get a little bit confused because it’s not all about framerate. It’s about smoothness and responsiveness. And ultimately the two things while they’re related they’re not the same thing.
FPS in console gaming
Look at the console market for instance. If you want a higher framerate in your games then certain games will give you the sliders. Will give you the option between a higher frame rate or higher visual fidelity. Take Horizon zero dawn,for instance, what you can do is you can pick the option that gives you a higher frame rate but to me, it didn’t feel smoother.
Why would that be? well, because the frame rate didn’t immediately jump up to sixty with a decent frame pacing. The way all works is that if you have a 60Hz screen and you display 30fps games on it then everything is nice and smooth and consistent. Whereas if you start pumping in 42 frames a second signal, then while the frame rate is higher and in theory it’s smoother the pacing is off a little bit and cause screen tearing. It doesn’t actually feel that smooth.
FPS in PC gaming
Over on the PC side of things we’ve got something called free-sync and Gsync or adaptive tech. These will alter your monitor’s framerate with your game. This can increase responsiveness and reduce stutter and tearing in your game. On the PC side of things, though for me I’m all about that minimum fps.
If I get a new game I’m not trying to get an average of 60. I’m trying to get a minimum of 60. So that it’s always above 60 frames a second and I don’t get any stutter. It doesn’t matter if I’m getting between 55 and 70frames a second as soon as I drop below 60. If I’m using V-sync then I’ll get stutter which isn’t smooth.
So the thing to take away from this I guess is that frame rate does make a big difference. And if you want the smoothest experience, then my advice is to look at getting a 120 or 144 Hertz monitor. If you want something that mixes visual fidelity with smoothness, you can get monitors that have a 100Hz refresh rate and are ultra-wide.
And I think that’s the sweet spot for a lot of people. But if you want the best visual fidelity, grab a 4k 60 Hertz screen is fine. But make sure it’s got free-sync or G-sync. And you’ve got an appropriate graphics card that can power this because while the frame rate will be lower, you will still be getting a smooth experience.
And obviously, if you’re a console user pick yourself up a ps4 pro or an Xbox one X if you want that flexibility. Or just stick with 30 frames a second, which, as long as the game is coded properly should be nice and smooth even though it’s only at 30 frames a second.